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Posted on Friday, September 07

Rules for playing in our servers
As you know we have a bot that is managing the servers. Here I want to explain a little how it works and what the players should expect.
1. If your IP is in our ban list you will be kicked
2. If your GUID is in our ban list you will be kicked
3. If your name is not allowed (all, *haxor*, fuckyou etc.) you will be kicked
4. If the teams are unbalanced the bot will move players from the stronger team to the weaker team based on the moment when the players were moved last time (so if you are moved you will not be moved until all the other players are moved)
5. If a player renames himself to another player's name he will be warned 4 times then he will be kicked (to prevent name stealing exploits)
6. If a player's score on the server is too low he will be warned 4 times then he will be kicked
7. Considering points 5 and 6 a player will be kicked after 5 warnings of any kind (so 4 warnings + 1 last check)

Bot code will not be released for now but I can offer bot service to other servers on request!

Server admins can kick/ban a player for several reasons:
1. Cheat (must record first)
2. Bad words, insults, TK, bad behaviour in general
3. Ping too high (for causing lag to other players)
4. If an admin wants to connect to a server and the server is full he is allowed to kick one player (usually last one or the one with the highest ping as long as he is not a member of the clan) - I know that this is not so nice, but, after all, we are paying for the server so we earned this right.

I hope all these rules will make the servers a more friendly and pleasant environment and they will be respected by all players. If you have any comments or ideas to improve our bot please post them in our forum.

sE|< A l i n >
Posted by Alin on Thursday, November 08, 2007 (13:55:44) (229 reads)
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sE is recruiting!
sE is currently looking for highly skilled players to play in the ioUrbanTerror CTF League. Applicants must have clan experience and be capable of competing against top quality opposition.

If you think you have what it takes, submit your application to: se.urt.team@gmail.com

sE|Nationalist
Posted by Nationalist on Tuesday, May 13, 2008 (19:16:09) (73 reads)
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Getting new members
As you can see our teams are pretty crowded nowadays so recruiting is not a priority for us. However we could accept you if you are a very good player (AnnClan like :p) or you can help us in some other ways (website design, graphic design, movie maker, coding and why not ... donations). We will not longer accept beginners and/or medium level players to be trained. Sorry guys but we simply don't have time to teach others; you have to learn by yourself sometimes.

sE|< A l i n >
Posted by Alin on Monday, April 21, 2008 (06:19:15) (152 reads)
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4.1 Available for Download
From the Urban Terror Website:

4.1 is available for download!

Please uninstall Urban Terror 4.0 and ioUrbanTerror 1.0 before installing 4.1. Or at least install to a different location! Back up your configs/demos/screenshots/maps. You can copy those back to 4.1 after it's installed, or you can start out fresh if you want. There's only FULL packages, no upgrades. Discuss 4.1 in forums here.



The .exe installer for windows users (if you use Vista, you might want to install to somewhere else than 'Program Files'):
ftp://ftp.snt.utwente.nl/pub/games/urbanterror/UrbanTerror_41_FULL.exe
http://www.complex-microcosm.com/4711_UrbanTerror_41_FULL.exe
http://www.quakeunity.com/file=2586
http://mirror.kickassctf.com/UrbanTerror_41_FULL.exe
http://www.iourt.com/urt41/UrbanTerror_41_FULL.exe
http://mirror.ncsa.uiuc.edu/ut4/urbanterror/UrbanTerror_41_FULL.exe
http://www.gamershell.com/download_22561.shtml



The .zip installer for mac and linux:
ftp://ftp.snt.utwente.nl/pub/games/urbanterror/UrbanTerror_41_FULL.zip
http://www.complex-microcosm.com/4711_UrbanTerror_41_FULL.zip
http://www.quakeunity.com/file=2585
http://mirror.kickassctf.com/UrbanTerror_41_FULL.zip
http://mrsentry.net/release/UrbanTerror_41_FULL.zip
http://www.iourt.com/urt41/UrbanTerror_41_FULL.zip
http://mirror.ncsa.uiuc.edu/ut4/urbanterror/UrbanTerror_41_FULL.zip
http://www.gamershell.com/download_22562.shtml



Torrents (please seed back!):
ZIP: http://www.mininova.org/tor/1060264



MD5's:
f5e58eb0b88b4c9d602b2fd5b03cb5d8 *UrbanTerror_41_FULL.exe
1370306ea236f65f595e7ca70765e469 *UrbanTerror_41_FULL.zip



I would like to thank the following people for making it possible:

TwentySeven and BladeKiller, great work!
Rest of dev team: dito!
QA Team: pwn!
File hosters: n1!
3rd party mappers: GG!
People from ioq3 helping out: superb!
Wolfseye's box art: zomg frikandel!
And of course, the community: ROFLCOPTER!

Merry Christmas and a happy New Year!
Posted by Nationalist on Monday, December 24, 2007 (12:05:02) (302 reads)
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Urban Terror 4.1
As of this morning you will need to install Urban Terror 4.1 in order to play on our servers.

sE|Nationalist
Posted by Nationalist on Monday, December 24, 2007 (09:52:39) (242 reads)
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Urban Terror 4.1
Urban Terror 4.1 will be realeased on Saturday, December 22nd.

This release will feature stuff like:
* Working IP ban system
* Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
* Removal of white skins
* New/updated maps
* Updated UI and default settings
* /rcon players command, returning map/score and per player: name, team, score, ping, IP

Bug fixes, like:
* Fixed hit bug when crouching and moving
* Several spawn locations fixed
* Negev reload exploit fixed
* Power slide physics exploit fixed
* TDM scoreboard not updating fixed
* In-game browser now remembers your sorting preferences

And some tweaks to weapon balance:
* Sr8 unzooms when getting hit with significant damage
* Spas does less damage and knockback when getting hit by it is lower
* Ump does more damage
* Psg back to 8 bullets and chest hits bleed out

sE|< A l i n >
Posted by Alin on Thursday, December 20, 2007 (12:51:17) (375 reads)
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"Unofficial" maps removed
Out of respect to the original mapper and because of copyright (intelectual property) infringement laws we decided to remove the maps that are not considered "official" maps by the UrT team.

sE|< A l i n >
Posted by Alin on Thursday, November 29, 2007 (20:16:09) (193 reads)
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HSO league dead
HSO league is pretty much dead so we should not expect any new games in this league.
See UTZ statement.

sE|< A l i n >
Posted by Alin on Thursday, November 29, 2007 (09:45:35) (214 reads)
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CTF server stats purged
Because the database grew too much (over 100Mb) I had to delete some of the old entries. We will have to do it regularly (let's say every 3 months).

sE|< A l i n >
Posted by Alin on Monday, October 08, 2007 (15:39:08) (230 reads)
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Missing map pins
If some of you guys cannot find your information in the map pins list please try to re-add yourselves. Due to some errors in the map provider's software some pins seems to be lost.

sE|< A l i n >
Posted by Alin on Tuesday, October 02, 2007 (13:25:07) (202 reads)
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